Short answer. Lean Simulator’s six-shift journey takes a team from a wasteful push-and-batch line to a balanced, levelled cell, one Lean lever at a time. After a short induction, each ten-minute shift changes one thing: layout, pull, batch size and quality, balance, then takt time. Shorter two-shift journeys cover a single idea.
| Shift | What changes | Lean idea |
|---|---|---|
| Shift 0: Induction | Practice floor, no clock, no score | Fair starting point |
| Shift 1: Push and Batch | Spread layout, remote stores, batches of six, inspection at the end | The starting point |
| Shift 2: Layout and Flow | Stations in process order, stores close, work passed directly | Layout design |
| Shift 3: Pull with Kanban | Kanban squares of three cap each downstream rack | Pull versus push |
| Shift 4: One-Piece Flow and Quality at Source | Batch of one, kanban of one, no inspector | One-piece flow; building quality in |
| Shift 5: Balance the Line | Work rebalanced at the bottleneck station | Line balancing |
| Shift 6: Takt and Levelled Scheduling | Demand falls 40%, three operators | Takt time and levelled scheduling |

Each shift builds on the one before. Layout comes first because flow is impossible while people walk between scattered stations. Pull comes next to cap the stock that flow alone cannot stop. One-piece flow and quality at source then cut lead time, balancing removes the bottleneck, and takt time sets the pace to match demand.
Six, after a short induction. Two-shift journeys are also available for a single idea.
Hosts follow the journey in order so each shift's results compare fairly with the last. The two-shift journeys are the way to run a shorter session.
Layout design, pull versus push, one-piece flow versus batching, quality at source, line balancing, takt time and levelled scheduling.
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