Short answer. Lean Simulator scores every shift on work in progress, time to first delivery, the lead time of a tagged frame, bikes made, floor space and a profit or loss. Work in progress, first delivery and lead time show the effect of the line’s design most clearly, because they depend much less on how fast people work than bikes made does.

| Measure | What it tells you | Depends on pace? |
|---|---|---|
| Work in progress at half time | How much stock is tied up in the line. High WIP hides problems and delays everything behind it. | Little |
| First delivery | How quickly the line starts serving the customer. Big batches make the customer wait. | Little |
| Tagged frame lead time | A red-tagged frame enters after 60 seconds and is timed at every station until Goods Out. It shows how long one bike really takes. | Little |
| Floor space | The area the line occupies, which drives floor rent. | No |
| Rework | Bikes sent back for faults. | Some |
| Bikes made | Finished bikes collected by the customer at Goods Out. | Yes |
Every shift ends with a simple statement of sales, costs and profit or loss, in the game’s own money:
| Item | Value |
|---|---|
| Sales | 50 for each bike sold |
| Wages | 2 per person per minute |
| Floor rent | 0.5 per square metre per shift |
| Stock in the line | 2 per part |
| Unsold bikes | 5 each |
| Rework | 10 per bike reworked |
Floor space changes with the layout: the spread-out Shift 1 line uses 390 m², a cell of five stations uses 268 m² and a cell of three uses 179 m². At a standard pace Shift 1 usually loses around 60 to 85, and the redesigned line makes money from Shift 2.
The journey summary puts every shift side by side. The story to look for: work in progress and lead time fall sharply, floor space shrinks, the first bike arrives sooner and the loss turns into a profit, and in Shift 6 output per person holds up even with fewer operators.
Work in progress is product that has been started but not finished. In Lean, high WIP is a form of waste: it ties up money and space and hides problems.
Lead time is the total time one item takes to pass through the whole process. Cycle time is how often a finished item comes off the end of the line.
Large batches, a spread-out layout and late inspection mean high stock, high floor rent, rework and few bikes reaching the customer within the shift.
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