Short answer. To debrief a Lean simulation, start with what the numbers show, ask why it happened, connect it to the group’s own work, then agree the next change. In Lean Simulator, lead with work in progress, first delivery and lead time rather than bikes made, and let the team choose its next change from three decision cards.

A quick team can build more bikes in a bad system, and a slower team fewer in a good one. Work in progress, first delivery and lead time depend much less on pace, so they show the effect of the design. Reading the results: WIP, lead time and profit explains each measure.
| Shift | Questions to ask |
|---|---|
| 1. Push and Batch | Where did you wait? Where did half-built bikes pile up? How long did the customer wait for the first bike? |
| 2. Layout and Flow | How much walking disappeared? What still piles up between stations? Why is the batch still a problem? |
| 3. Pull with Kanban | How did it feel to stop with parts in front of you? What happened to the stock in the line? |
| 4. One-Piece Flow and Quality at Source | What happened to the tagged frame’s lead time? What changed when you checked your own work? |
| 5. Balance the Line | Who was waiting, and who was overloaded? What changed when the work was rebalanced? |
| 6. Takt and Levelled Scheduling | How did fewer people keep up with demand? Where would you redeploy the people freed up? |
At the end of shifts 1 to 5 the team picks its next change from three cards: the intended Lean lever, a neutral card that sounds sensible but changes nothing, and a trap. If the team picks the trap, the line runs a three-minute detour so they can see the result, and Evan debriefs it against the shift it came from. There is one detour per session. Traps that look reasonable but backfire include:
Do not steer the team away from a trap. Choosing one and seeing it fail is often the most memorable moment of the session.
In self-paced sessions Evan runs the debrief as reflection prompts. With a facilitator present, let Evan present the numbers and the Lean idea, then take over for the questions about the group’s own work.
Around ten to fifteen minutes. Allow longer after Shift 1 and Shift 4, where the biggest changes happen.
Work in progress, the time to first delivery and the lead time of a single tagged item. Throughput is useful but depends on how fast people work.
Let it run. The three-minute detour shows why the idea backfires, and Evan debriefs it against the previous shift.
Work one shift on the line with Evan guiding you. It needs only your email address: no card and no contract.